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Cc Particle World Plugin For Adobe After Effects Cs3 11


CC Particle World Plugin for Adobe After Effects CS3 11




Adobe After Effects is a powerful software for creating stunning visual effects and motion graphics. One of the features that makes After Effects stand out is its ability to use plugins, which are third-party extensions that enhance the functionality and capabilities of the software. One of the most popular and versatile plugins for After Effects is the CC Particle World plugin, which is part of the CycoreFX HD package. This plugin allows you to create realistic and complex particle systems, such as fire, smoke, sparks, snow, rain, stars, and more. In this article, we will explore the features and options of the CC Particle World plugin, and how to use it in your projects.


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What is CC Particle World?




CC Particle World is a plugin that simulates a 3D world with particles that can interact with each other and with the environment. You can control the properties of the particles, such as their shape, size, color, opacity, velocity, gravity, resistance, and lifespan. You can also apply various effects to the particles, such as blur, glow, distortion, and turbulence. You can animate the particles using keyframes or expressions, and you can also use layers as particle sources or masks. CC Particle World can create a wide range of particle effects, from natural phenomena like fire and water, to abstract and artistic designs like fractals and trails.


How to use CC Particle World?




To use CC Particle World in After Effects, you need to have the CycoreFX HD package installed. This package includes 75 plugins that are compatible with After Effects CS3 or later versions. You can download a free trial version from the CycoreFX website, or purchase the full version for $299. Once you have installed the package, you can find the CC Particle World plugin in the Effects menu under Simulation.


To apply the CC Particle World plugin to a layer, simply select the layer and go to Effect > Simulation > CC Particle World. This will open up the Effect Controls panel, where you can adjust the parameters of the plugin. The Effect Controls panel is divided into several sections: Producer, Physics, Particle, Extras, and Options. Each section has its own set of properties that affect the behavior and appearance of the particles. Let's take a look at each section in detail.


Producer




The Producer section controls the position and size of the particle emitter in the 3D world. The emitter is represented by a box with three axes: X (red), Y (green), and Z (blue). You can drag these axes to move or rotate the emitter in any direction. You can also use the Position X/Y/Z and Rotation X/Y/Z sliders to adjust these values numerically. The Radius X/Y/Z sliders control the size of the emitter along each axis. The larger the radius, the more spread out the particles will be.


Physics




The Physics section controls how the particles move and interact with each other and with the environment. The most important property in this section is the Animation menu, which lets you choose from different presets of particle motion. Some of these presets are:



  • Explosion: The particles explode outward from the center of the emitter.



  • Fire: The particles rise upward like flames.



  • Jets: The particles shoot out from one side of the emitter like jets.



  • Snow: The particles fall downward like snowflakes.



  • Turbulent Jet: The particles shoot out from one side of the emitter with turbulence.



  • Turbulent Sphere: The particles swirl around in a spherical shape.



  • Twister: The particles form a tornado-like shape.




You can also customize your own animation by using the Velocity slider to control how fast the particles move, and the Gravity slider to control how much they are affected by gravity. You can also use the Resistance slider to control how much air resistance slows down the particles. The Floor property lets you set a floor level for the particles to bounce off or stick to. You can choose from different floor actions, such as Bounce, Ice, Glue, or None. The Grid property lets you toggle on or off a grid that helps you orient the particle system in 3D space.


Particle




The Particle section controls the appearance and lifespan of the particles. The most important property in this section is the Particle Type menu, which lets you choose from different shapes of particles, such as Line, Star, Shaded Sphere, Textured Polygon, or Textured Disc. You can also use a layer as a custom particle by choosing Layer Exploder or Layer Grid. The Birth Rate slider controls how many particles are emitted per second. The Longevity slider controls how long the particles last before they disappear. The Death Size slider controls how big the particles are when they die. The Size slider controls how big the particles are when they are born. The Size Variation slider controls how much variation there is in the size of the particles. The Opacity slider controls how transparent the particles are. The Opacity Map menu lets you choose from different presets of opacity over time, such as Fade Out, Fade In, Constant, or Pulse. The Color property lets you set the color of the particles. You can also use a gradient to create color variation by choosing Gradient Ramp or Four-Color Gradient from the Color Map menu.


Extras




The Extras section controls some additional effects that you can apply to the particles, such as blur, glow, distortion, and turbulence. The Blur property lets you blur the particles to create a motion blur or a depth of field effect. The Glow property lets you add a glow effect to the particles. You can adjust the glow color, intensity, and radius. The Distortion property lets you distort the particles using another layer as a displacement map. You can adjust the distortion amount and direction. The Turbulence property lets you add some random movement to the particles. You can adjust the turbulence frequency and amplitude.


Options




The Options section controls some general settings of the plugin, such as the quality, resolution, and rendering mode. The Quality slider lets you adjust the quality of the particle rendering. A higher quality will result in smoother and more detailed particles, but it will also take longer to render. The Resolution menu lets you choose from different resolutions of the particle rendering. A higher resolution will result in sharper and more accurate particles, but it will also take more memory and processing power. The Rendering Mode menu lets you choose from different modes of rendering the particles in relation to other layers in your composition. Some of these modes are:



  • Off: The plugin does not render any particles.



  • On Transparent: The plugin renders only the particles on a transparent background.



  • On Original: The plugin renders only the particles on top of the original layer.



  • Behind Original: The plugin renders only the particles behind the original layer.



  • Composite With Original: The plugin renders both the particles and the original layer together.




Conclusion




CC Particle World is a powerful and versatile plugin for creating realistic and complex particle systems in After Effects. You can use it to create stunning visual effects and motion graphics for your projects. By adjusting the parameters of the plugin, you can customize your own particle effects to suit your needs and preferences. You can also combine CC Particle World with other plugins and effects to create even more amazing results.


We hope this article has helped you understand how to use CC Particle World in After Effects CS3 11. If you have any questions or feedback, please feel free to leave a comment below.


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